NVIDIA RTX Kit

NVIDIA RTX™ Kit is a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals.

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An ancient building showing how real time light simulation works

    Zorah technology demo, built in Unreal Engine 5

    Watch Trailer

    See Zorah in action in our visual trailer shown during the NVIDIA keynote at CES 2025.

    What are Cooperative Vectors?

    See how cooperative vectors unlocks the full potential of neural rendering.

    Path Tracing in Unreal Engine 5

    Learn what you can do with real-time path tracing in UE5.

    Get Started with RTX Kit

    In this tutorial, we will focus on how to get started with the new SDKs available today through NVIDIA RTX Kit.


    Key Benefits

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    Train and Deploy AI From Shaders

    Unlock new compression techniques that reduce texture memory consumption up to 8X and compress shader code for up to 5X faster material processing. Allows developers to render film-quality assets in real time.

    Sunlight shining on ancient building walls

    Path Trace at Game-Ready Performance

    Build your bounding volume hierarchy (BVH) faster and simulate physically accurate reflections, shadows and global illumination for detailed worlds.

    A digital human rendering by NVIDIA RTX Kit

    Accelerate Digital Human Rendering

    Hardware-accelerated strand-based hair provides a simplified workflow with photo-realistic results and ray-traced subsurface scattering renders skin better.


    Get Started with RTX Kit Technologies

    RTX Neural Shaders 

    Train and deploy neural networks within shaders to unlock new compression and approximation techniques for next-generation asset generation.

    RTX Neural Texture Compression 

    Use AI to compress textures with up to 8x VRAM improvement at similar visual fidelity to traditional block compression at runtime.

    RTX Texture Filtering 

    Randomly samples textures after shading and filters difficult volumes, reducing artifacts and improving image quality.

    RTX Neural Materials 

    Use AI to compress shader code of complex multi-layered materials for up to 8X faster material processing to bring real-time performance to film-quality assets.

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    RTX Texture Streaming

    Tool that divides textures into smaller tiles and efficiently manages and loads them based on need.


    Download the New Microsoft Agility SDK Preview Today

    Cooperative vectors are a brand-new programming feature available now in Shader Model 6.9. It introduces RTX Tensor core acceleration for AI computations directly within game shaders. This enables significant performance improvements and efficiency gains in neural shading technologies.

    Download NowLearn More


    Additional RTX Rendering Technologies

    Generative AI Face Rendering

    RTX Neural Faces is a new generative AI algorithm that allows developers to cross the uncanny valley in real time. This AI model is trained on a character dataset built from the original photographs of the model. Using a synthetic generation pipeline, the base character dataset is expanded to variants with different lighting conditions, emotions and occlusion. This model then takes a rasterized face and 3D pose and generates an enhanced face in real time.

    Get Notified when RTX Neural Faces is Available
    Images of a building rendered better with NVIDIA DLSS 4 and Reflex technologies

    Better With DLSS and Reflex

    DLSS is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality. ‌The latest breakthrough, DLSS 4, brings new Multi Frame Generation and enhanced Ray Reconstruction and Super Resolution, powered by NVIDIA GeForce RTX™ 50 Series GPUs and fifth-generation Tensor Cores.

    Reflex technologies optimize the graphics pipeline for ultimate responsiveness, providing faster target acquisition, quicker reaction times, and improved aim precision in competitive games. Reflex 2 introduces Frame Warp, which further reduces latency based on the game’s latest mouse input.

    Learn More about NVIDIA DLSS
    Learn More about NVIDIA Reflex

    Improving Ray Traced Shader Performance

    Shader Execution Reordering (SER) is a performance optimization that unlocks the potential for better execution and memory coherence in ray tracing shaders. SER allows applications to easily reorder threads on the GPU, reducing the divergence effects that occur in particularly challenging ray tracing workloads like path tracing. New SER innovations in GeForce RTX 50 Series GPUs further improve efficiency and precision of shader reordering operations compared to GeForce RTX 40 Series GPUs.

    Learn How to Get Started
    NVIDIA RTX Neural Faces generates an enhanced face in real time

    RTX Kit Library

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    On-Demand Sessions


    More Resources

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    Developer Forums

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    RTX Kit FAQ

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    Get Started with NVIDIA RTX Kit Today

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