Sign in to confirm you’re not a bot
This helps protect our community. Learn more
Creating Physically Based Materials for Minecraft With RTX
3.4KLikes
110,677Views
2020Mar 30
We will describe and demonstrate the tools and pipeline that enable anyone to create physically based materials for ray tracing in Minecraft with RTX. We will create traditional 16x16 physical textures, as well as high definition ones and demonstrate them in Minecraft, with characteristics such as metallicity, roughness, emissivity and transparency. This talk serves as a great visual and practical introduction to ray tracing basics, physically based rendering and materials, and modding Minecraft with RTX. Textures provided, in part, by Substance by Adobe: @Substance3D Learn more about Minecraft with RTX: https://www.nvidia.com/en-us/geforce/... Subscribe to GeForce!    / @nvidiageforce   GeForce Twitter:   / nvidiageforce   GeForce Facebook:   / nvidiageforce   GeForce Instagram:   / nvidiageforce   #Minecraft #RTXOn #MadeWithSubstance

Follow along using the transcript.

NVIDIA GeForce

1.22M subscribers