
Control Ultimate Edition: March 2025 Update Notes (PC)
Hello Director!
An update about our free update we released for Control on PC on 10th March.
PC owners of Control – no matter which edition you own on Steam, Epic Games Store, or GOG – are getting the “March 25” update. While this has always been the plan, it’s taking us a while to ensure that the update propagates (correctly!) across multiple stores and editions of our six-year-old game. We thank you for your understanding, as we’ve had some… surprising things happen now that the patch is live.
For base game / Standard Edition owners who might be seeing some issues, we recommend re-installing the game and clearing the installation folder (from old extra data). We are working with Epic Games to bring the same patch contents to the Epic Games Store.
We have revised update notes below as well, since some of the details were missing from the original notes.
In the near future, we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience!
Keep an eye on our social channels for the exact date and time, as well as update notes.
March 2025 Update (1.30) Release Notes (PC)
OUTFITS
The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.
• Astral Dive Suit (formerly a pre-order exclusive)
• Tactical Response Gear (formerly a pre-order exclusive)
• Urban Response Gear (formerly a pre-order exclusive)
MISSIONS
All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)
GRAPHICS
• Added HDR support
• Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
• Fixed shadow flickering on new NVIDIA Series 5000 GPUs
• Added Super Sampling support. The game can now render at resolutions higher than your output resolution.
• Added a new High Quality Post Process setting. All post processes should now look better – depth of field, bloom, Hiss effects…
• Added a new higher quality Anisotropic Filtering setting
• Added ultrawide monitor support for up to 48:9 monitors
• Added an FOV scaling setting for the gameplay camera
• Updated SDR to 10bit (from 8bit), which reduces visible color banding
• Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
• Improved the quality of our own in-house TAA solution. This results in less ghosting and better textures.
• Implemented screen aspect ratio fixes for ultrawide monitors
• Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
• Added rendering resolution support beyond 4K
• Implemented texture streaming fixes
• Ray tracing bug fixes
DLSS SUPPORT
• Added DLSS support for arbitrary resolutions
• Added DLAA support
• Updated DLSS to DLSS 4, with higher temporal stability
• Film grain added back to DLSS SR
• Fixed shadow resolution when DLSS is enabled
• Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.
GENERAL
• Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn’t intended to be heard. (It wasn’t the Hiss, it was us. Sorry.)
• Several bug and crash fixes