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Dead CellsDead Cells: The Bad SeedDead Cells: Fatal FallsDead Cells: The Queen and the SeaDead Cells: Return to Castlevania

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Reviews

“Dead Cells may be the most fun I've had in a game all year.”
9/10 – Polygon

“[...] The game smartly dissects what’s so exciting about Metroidvanias (exploring labyrinthine levels packed with variety, unlocking new abilities that re-contextualize areas you already passed through) and reassembles those things around a compulsive roguelike core.”
Kotaku

“[...] Dead Cells is worthy of its own invention. It’s not just a roguevania – it’s a damn good roguevania.”
Rock Paper Shotgun

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About This Game

Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.


Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Immortal but crippled, your last resort is to take over bodies in order to move, explore… and fight.


While you may well be immortal, the corpses you possess are not. Each time your host is destroyed, you will be sent back to the dungeon to find yourself a new one and start again...


Experience a Roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go or you try again. However, you keep some of your progress for successive runs new paths you’ve unlocked, access to new levels, mutations, abilities and weapons.


Tough but fair combat, responsive controls, challenging foes, and of course, the emergency panic roll to get you out of trouble make for a visceral and cathartic action game.
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Mature Content Description

The developers describe the content like this:

This is an action-platformer in which players control a reanimated corpse trying to escape an island prison. From a side-scrolling perspective, players explore platform environments while engaging in frenetic melee-style combat against fantastical creatures (e.g., skeletons, giant leeches, goblins). Players use punches, kicks, and gadgets (e.g., flame-thrower traps, grenades, arrow turrets) to kill enemies. Enemies emit large splatters of blood when injured/killed and sometimes break apart into bloody pieces; blood also stains the floors and walls of some areas.

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